Flanking Strike also allows you a +5 Move, which is useful when you have a scenario that requires you to reach an end point or specific location. A great card for that is Flanking Strike, as it allows you to gain +2 Attack when an enemy you target is next to any of your allies. The Scoundrel has plenty of proximity attack boosts. Feel free to swap out cards based on your scenario and the needs of your group. This Level 1 hand makes good use of flexible Level 1 and Level X cards that give you the ability to move great distances, make effective attacks (including one ranged attack) and take advantage of the position of your party members. The Scoundrel deck includes several ways to inflict Poison, which you can incorporate into your strategy as you poison all nearby enemies one by one, setting them up for your fellow party members.įlanking Strike / Backstab / Throwing Knives / Smoke Bomb / Thief’s Knack / Special Mixture / Venom Shiv / Quick Hands / Sinister Opportunity Her cards include many low-initiative cards, so use that to your advantage as you dart from place to place. This is why you need to think of the Scoundrel as an effective finisher. She can run in, stab an enemy with a poisonous blade and instantly become invisible. Character Strengths and Weaknesses Strengthsįlexible attacks (ranged + single target attacks) The Scoundrel’s early cards lend themselves to quick finishes after her friends have whittled away at enemies’ health points. It’s just the nature of her game- she’s not a melee attacker. Her ability to get the kills you need really leans on other party members’ attacks and movements. If you’re just starting out with the Scoundrel, you’ll discover her strengths and weaknesses quickly. You attack single enemies with cunning and precision. ![]() You are a stealthy ninja, with the ability to weave in and out of battle at will.Īs a Ninja… you run in, attack, and then disappear. You’ll have plenty of low initiative cards sprinkled throughout, giving you flexibility to either go first or allow your other party members to go first (if you have any high initiative cards left).Īs the Gloomhaven Scoundrel, you have one strategy. Pick up the Boots of Striding if the Scoundrel is your party’s primary looter, and she’ll clean the place out for you (helpful when you have mission-critical chests to loot, not so helpful if you don’t get any loot)! Our Gloomhaven Scoundrel Guide has great equipment choices here, perfect for your adventures! Initiative She can travel 6 hexes in the early scenarios, thanks to her long-range movement cards. The Scoundrel has excellent movement abilities. A lot of the fun in Gloomhaven is leveling up and retiring your characters, so the Scoundrel is less fun to play as a maxed-out character. ![]() Don’t go crazy picking up XP if you have a lengthy Personal Quest- take your time and enjoy the journey. You might even find yourself in a situation where you’ve maxed out your Scoundrel and aren’t close to achieving your Personal Quest (like we did). While not the fastest to level up, the Scoundrel does all right in this respect with several cards that dole out Experience points. Use Minor and Major Stamina Potions and your Scoundrel will go the distance. Don’t lose too many cards in the first few rounds- for the Scoundrel, that could translate into a fatal mistake. In Gloomhaven, every card counts, and even more so when it comes to the Scoundrel! You’ll be able to last 20 rounds before exhaustion without any Stamina Potion use if you manage your cards well. The Scoundrel’s hand size of 9 is definitely on the smaller side. The Scoundrel Guide: With only nine cards in her hand, the Scoundrel has to be smart!
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